// SpryImageLoader.js - version 0.1 - Spry Pre-Release 1.6 // // Copyright (c) 2007. Adobe Systems Incorporated. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Adobe Systems Incorporated nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. var Spry; if (!Spry) Spry = {}; if (!Spry.Utils) Spry.Utils = {}; Spry.Utils.ImageLoader = function() { this.queue = []; this.timerID = 0; this.currentEntry = null; }; Spry.Utils.ImageLoader.prototype.start = function() { if (!this.timerID) { var self = this; this.timerID = setTimeout(function() { self.timerID = 0; self.processQueue(); }, 0); } }; Spry.Utils.ImageLoader.prototype.stop = function() { if (this.currentEntry) { var entry = this.currentEntry; entry.loader.onload = null; entry.loader.src = ""; entry.loader = null; this.currentEntry = null; this.queue.unshift(entry); } if (this.timerID) clearTimeout(this.timerID); this.timerID = 0; }; Spry.Utils.ImageLoader.prototype.clearQueue = function() { this.stop(); this.queue.length = 0; }; Spry.Utils.ImageLoader.prototype.load = function(url, callback, priority) { if (url) { if (typeof priority == "undefined") priority = 0; this.queue.push({ url: url, callback: callback }); // Entries in the queue are sorted by priority. Those entries // with a higher priority are at the start of the queue, while // those with lower priority are pushed towards the end. If an // entry has the same priority as something already in the queue, // it gets processed in the order they were received. this.queue.sort(function(a,b){ return (a > b) ? -1 : 1; }); this.start(); } }; Spry.Utils.ImageLoader.prototype.processQueue = function() { if (this.queue.length < 1) return; var entry = this.currentEntry = this.queue.shift(); var loader = entry.loader = new Image; var self = this; loader.onload = function() { self.currentEntry = null; if (entry.callback) entry.callback(entry.url, entry.loader); if (self.queue.length > 0) self.start(); }; loader.onerror = function() { // If a load fails, keep the queue going! self.currentEntry = null; if (self.queue.length > 0) self.start(); }; this.currentLoader = loader; loader.src = entry.url; };