//****************************************************************************
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// ActionScript Standard Library
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// Math object
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//****************************************************************************
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intrinsic class Math
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{
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static var E:Number;
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static var LN10:Number;
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static var LN2:Number;
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static var LOG10E:Number;
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static var LOG2E:Number;
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static var PI:Number;
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static var SQRT1_2:Number;
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static var SQRT2:Number;
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static function abs(value:Number):Number;
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static function min(value1:Number,value2:Number):Number;
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static function max(value1:Number,value2:Number):Number;
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static function sin(value:Number):Number;
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static function cos(value:Number):Number;
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static function atan2(value1:Number,value2:Number):Number;
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static function tan(value:Number):Number;
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static function exp(value:Number):Number;
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static function log(value:Number):Number;
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static function sqrt(value:Number):Number;
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static function round(value:Number):Number;
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static function random():Number;
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static function floor(value:Number):Number;
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static function ceil(value:Number):Number;
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static function atan(value:Number):Number;
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static function asin(value:Number):Number;
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static function acos(value:Number):Number;
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static function pow(value1:Number,value2:Number):Number;
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}
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