// SpryImageLoader.js - version 0.1 - Spry Pre-Release 1.6
|
//
|
// Copyright (c) 2007. Adobe Systems Incorporated.
|
// All rights reserved.
|
//
|
// Redistribution and use in source and binary forms, with or without
|
// modification, are permitted provided that the following conditions are met:
|
//
|
// * Redistributions of source code must retain the above copyright notice,
|
// this list of conditions and the following disclaimer.
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
// this list of conditions and the following disclaimer in the documentation
|
// and/or other materials provided with the distribution.
|
// * Neither the name of Adobe Systems Incorporated nor the names of its
|
// contributors may be used to endorse or promote products derived from this
|
// software without specific prior written permission.
|
//
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
var Spry; if (!Spry) Spry = {}; if (!Spry.Utils) Spry.Utils = {};
|
|
Spry.Utils.ImageLoader = function()
|
{
|
this.queue = [];
|
this.timerID = 0;
|
this.currentEntry = null;
|
};
|
|
Spry.Utils.ImageLoader.prototype.start = function()
|
{
|
if (!this.timerID)
|
{
|
var self = this;
|
this.timerID = setTimeout(function()
|
{
|
self.timerID = 0;
|
self.processQueue();
|
}, 0);
|
}
|
};
|
|
Spry.Utils.ImageLoader.prototype.stop = function()
|
{
|
if (this.currentEntry)
|
{
|
var entry = this.currentEntry;
|
entry.loader.onload = null;
|
entry.loader.src = "";
|
entry.loader = null;
|
this.currentEntry = null;
|
this.queue.unshift(entry);
|
}
|
|
if (this.timerID)
|
clearTimeout(this.timerID);
|
|
this.timerID = 0;
|
};
|
|
Spry.Utils.ImageLoader.prototype.clearQueue = function()
|
{
|
this.stop();
|
this.queue.length = 0;
|
};
|
|
Spry.Utils.ImageLoader.prototype.load = function(url, callback, priority)
|
{
|
if (url)
|
{
|
if (typeof priority == "undefined")
|
priority = 0;
|
this.queue.push({ url: url, callback: callback });
|
|
// Entries in the queue are sorted by priority. Those entries
|
// with a higher priority are at the start of the queue, while
|
// those with lower priority are pushed towards the end. If an
|
// entry has the same priority as something already in the queue,
|
// it gets processed in the order they were received.
|
|
this.queue.sort(function(a,b){ return (a > b) ? -1 : 1; });
|
this.start();
|
}
|
};
|
|
Spry.Utils.ImageLoader.prototype.processQueue = function()
|
{
|
if (this.queue.length < 1)
|
return;
|
|
var entry = this.currentEntry = this.queue.shift();
|
var loader = entry.loader = new Image;
|
var self = this;
|
|
loader.onload = function()
|
{
|
self.currentEntry = null;
|
if (entry.callback)
|
entry.callback(entry.url, entry.loader);
|
if (self.queue.length > 0)
|
self.start();
|
};
|
|
loader.onerror = function()
|
{
|
// If a load fails, keep the queue going!
|
self.currentEntry = null;
|
if (self.queue.length > 0)
|
self.start();
|
};
|
|
this.currentLoader = loader;
|
loader.src = entry.url;
|
};
|